AI Insights · Timothy · January 2024
Top 5 Hypercasual Games on iOS in Belgium, Q4 2023
Discover the performance trends of the top 5 hypercasual games on iOS in Belgium during Q4 2023, including downloads, revenue, and weekly active users.
In Q4 2023, the hypercasual gaming market in Belgium saw remarkable activity, particularly on the iOS platform. Here’s an overview of how the top 5 hypercasual games performed in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.
QSWatermelon : Monkey Land had a notable quarter with a consistent rise in downloads. Starting at 741 downloads in mid-October, the game peaked at 28.8K in the week of November 20 before slightly declining to 18.7K by the end of December. Revenue started to materialize in late November, reaching around $26 in the week of December 18. The game also demonstrated strong engagement, with weekly active users climbing from 619 in mid-October to over 109K by the last week of December.
Block Blast! maintained steady activity throughout the quarter. Downloads showed a general upward trend, growing from 3.1K in late September to 6.5K by the end of December. Weekly active users also saw a gradual increase, starting at 23K in late September and reaching over 30.8K by the end of the year, indicating a healthy user base.
Watermelon Drop: Fruit Merge experienced significant growth after its launch in early November. Downloads surged to 16K in the week of November 20 before stabilizing around 3.1K by the end of December. The weekly active users followed a similar pattern, peaking at 24.4K in late November and then decreasing to around 16.9K by the end of the quarter.
Juicy Merge - Melon Game saw fluctuating metrics throughout the quarter. Downloads reached a high of 11K in early November but tapered off to about 935 by the end of December. Revenue also varied, peaking at $82 in early November and ending the quarter at approximately $59. Weekly active users saw a peak of 17.5K in mid-November, before gradually decreasing to around 3.9K by the end of December.
Lastly, Burger Please! showed a steady performance in Q4. Downloads started at 3.5K in late September but saw a decline to around 651 by the end of December. Revenue fluctuated slightly, with a peak of $337 in early October and stabilizing around $71 by the end of December. The game maintained a consistent user base, with weekly active users hovering around 10K throughout the quarter.
For more detailed insights and data, visit Sensor Tower’s platform.